TWEENS
A tween is an animation that is created by specifying a value for an object property in one frame and another value for that same property in another frame. Flash calculates the values for that property in between those two frames. The term tween comes from the words “in between”.
For example, you can place a movie clip on the left side of the Stage in frame 1 of the Timeline, and then move that movie clip to the right side of the Stage in frame 20. When you create a tween, Flash calculates all the positions of the movie clip on Stage in between the two positions, right and left, that you specified. You end up with an animation of the movie clip moving from the left side of the Stage to the right side, from frame 1 to frame 20. In each frame in between, Flash moves the movie clip one 20th of the distance across the Stage.
SHAPE TWEENS
Shape tweens work best with simple shapes. Avoid shapes with cutouts or negative spaces in them. Experiment with the shapes you want to use to determine the results. You can use shape hints to tell Flash which points on the beginning shape should correspond to specific points on the end shape.
You can also tween the position and color of shapes within a shape tween.
To apply shape tweening to groups, instances, or bitmap images, break these elements apart.
To apply shape tweening to text, break the text apart twice to convert the text to objects.
OBJECTS THAT CAN BE TWEENED
The types of objects that can be tweened include movie clip, graphic and button symbols, and text fields. The properties of these objects that can be tweened include the following:
2D X and Y position
3D Z position (movie clips only)
2D rotation (around the z axis)
3D X, Y, and Z rotation (movie clips only)
3D motion requires that the FLA file target ActionScript 3.0 and Flash Player 10 in the publish settings.
Skew X and Y
Scale X and Y
Color effects
Color effects include alpha (transparency), brightness, tint, and advanced color settings. Color effects can be tweened only on symbols. To tween a color effect on text, convert the text to a symbol.
Filter properties (not including filters applied to graphic symbols)
MOTION AND CLASSIC TWEENS
Classic tweens use keyframes. Keyframes are frames in which a new instance of an object appears. Motion tweens can only have one object instance associated with them and use property keyframes instead of keyframes.
A motion tween consists of one target object over the entire tween span.
Both motion tweens and classic tweens allow only specific types of objects to be tweened. Applying a motion tween will convert all non-allowed object types to a movie clip when the tween is created. Applying a classic tween will convert them to graphic symbols.
Motion tweens consider text a tweenable type and do not convert text objects to movie clips. Classic tweens convert text objects to graphic symbols.
Monday, March 9, 2009
Sunday, March 8, 2009
Sunday, March 1, 2009
CLASS4
Finally we are going back to the elephant. We are going to import it into flash and see what we can do with it.
We are going to learn:
-Tracing Bitmaps
-Graphic symbols
-Movie Clips
-Using the bone tool with movie clips
-Editing the movie clips internal timeline
- 3D tool
-Classic tween
-Motion tween
It is a lot so I hope you are rested in a good mood and in time. See you there!
We are going to learn:
-Tracing Bitmaps
-Graphic symbols
-Movie Clips
-Using the bone tool with movie clips
-Editing the movie clips internal timeline
- 3D tool
-Classic tween
-Motion tween
It is a lot so I hope you are rested in a good mood and in time. See you there!
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